In this setup the body is levitating in air mimicking the movements of an animated torus and spills only if the velocity is greater than a threshold. Simulation done in Naiad.
Here's a test with a meshed out render.
Rendered out with Houdini's Mantra renderer.
The Catmull-Rom filter gave me best results for this. I have started to prefer it over the gaussian 2x2 which slightly smoothed out/blurs my renders a bit.
Here's a test with a meshed out render.
Rendered out with Houdini's Mantra renderer.
The Catmull-Rom filter gave me best results for this. I have started to prefer it over the gaussian 2x2 which slightly smoothed out/blurs my renders a bit.
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