Well, I have been doing tests on naiad to get a hang of naiad workflow and operators.
this is one of my first usable tests (had a few which are not really worth putting up!)
and since there have been plenty of water based storm effects, I figured it would not
really hurt if I added one more in the count :)
I intend to implement the animation driven simulation setup I did in houdini in Naiad
but I haven't really reached there.
So until then, happy simming :)
this is one of my first usable tests (had a few which are not really worth putting up!)
and since there have been plenty of water based storm effects, I figured it would not
really hurt if I added one more in the count :)
I intend to implement the animation driven simulation setup I did in houdini in Naiad
but I haven't really reached there.
So until then, happy simming :)
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