Hey!! This is yet another update to the already tooooo updated project :)
Yep the project is almost there in the final stages.
With almost all the work done, only Post production will be left. YAY!!
BUT
we do have some issues sneaking up..
I started dabbling with shading and VEX coding only recently..
I have a prepared the shaders and applied them to the geometry. My issue is
that when rendered the geometry shows some protrusion.
These are the images for the same.
The white edges show similar behaviour to the polyExtrude (when applied to non-consolidated geo)
To avoid this I also applied a facet (I also tried Fuse!!), hoping that it might crack the problem
but it just doesn't go.
Also there is Protrusion of Faces..which can be observed at the edges..a line which has been displaced moves parallel
to the edges of the geometry.
I felt both these issues might have come up because of the Low Res geometry so I upped the divisions BUT
its again there.
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