Tuesday, December 15, 2009

debugging the Physics bug....

I have always ALWAYS been interested in testing the equations in physics and trying to think of new applications for them..experimenting with different forces etc..
I'm very much contended that I chose VFX as a career as this allows me to do what I love the most..and thats experimenting with different stuff like science, art and mathematics etc....and get some visual feedback..

Well things have been getting pretty interesting since last three days..I have been picking up equations and laws from physics and trying to implement them in Houdini but at SOP level..
Recently finished the implementation of the Center Of Mass in a tool for SOP level..
Started working on a tool for Houdini which applies Newtonian Equations of Motion to Geometries and/ or Points.
The Force itself has been built up right from scratch as I'm trying to achieve it at SOP level....
The tool is still a Work In Progress..
Will post some pics/ videos once its finished..

1 comment:

Anonymous said...

The center of mass of a body does not always coincide with its intuitive geometric center, and one can exploit this freedom. Engineers try to design a sports car's center of mass as low as possible to make the car handle better. When high jumpers perform a "Fosbury Flop", they bend their body in such a way that it is possible for the jumper to clear the bar while his or her center of mass does not. I am a college sophomore with a dual major in Physics and Mathematics @ University of California, Santa Barbara. By the way, i came across these excellent physics flash cards. Its also a great initiative by the FunnelBrain team. Amazing!!