This day has been like a mixture of struggle, success and a THUD!!
I have been working on creating more organic and randomised debris for the project and just for the record "I have had better results than before"
BUT
Again its not that photo realistic as yet..
I guess its back to some RnD then..eh??
Here's an occlusion pass comped over a BG image..
this is looking still better but a test render with the lights and materials on is real BAD!!
I hope its gonna be better after comping it with Occlusion pass and few additional lighting amends.
Also gotta increase the number of debris. (but this is all procedural so i have the control over these. just rendered fewer geometries to save time)
And yea..don't mind the sphere in here....its just for some testing purposes.
Alrighty then..lets get bit nerdy..Eh??
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