Showing posts with label Naiad. Show all posts
Showing posts with label Naiad. Show all posts

Saturday, September 17, 2011

Naiad-Houdini reel

This is my reel for Naiad-Houdini specific works.



I would like to thank:

Marcus Nordenstam and Exotic matter team for their generous support.


Alejandro, Julien and Jeff for contributing their insights and knowledge with Volumetric effects.
people at odforce and exotic matter forums.


Cheers.

Monday, July 11, 2011

Elementary....

I have been working on Naiad for some time now and testing few things on the go.
As of now, most of the tests have similar principles as I need to check all the possibilities for one of my projects but as soon as I can get over with this, I guess I have all the time to work on some better/interesting effects.

This is a test where a water character is running on a pavement and sort of disappears from the scene towards the end. At the moment I have just stopped the emission at a particular frame (as an alternative) but I guess I could make it behave in a different way for that.


I guess I'm slacking off..the idea of writing another post doesn't really excite me for now(lots of work left)..so thought would probably add in another naiad test here..

Sunday, July 10, 2011

Naiad..Meshed and Rendered ..

In this setup the body is levitating in air mimicking the movements of an animated torus and spills only if the velocity is greater than a threshold. Simulation done in Naiad.

Here's a test with a meshed out render.
Rendered out with Houdini's Mantra renderer.


The Catmull-Rom filter gave me best results for this. I have started to prefer it over the gaussian 2x2 which slightly smoothed out/blurs my renders a bit.

Friday, July 8, 2011

Naiad..another jab at animation driven fluid dynamics.

This has been quite a busy week. I'm working on a project as well as trying to get a grip on Naiad and its workflow. Its been great so far. Somehow it has made the under the hood operations of fluid simulations even clearer to me. I guess trying to work on an unfamiliar software and interface sort of coaxes my mind to reason out with every step that I take. Forcing me to think why should I go with a particular operator and why not to go with some other operator.

Anyways, I was always stuck at a point where I did have the fluid imitating the movement of the torus but it was more like plastic deforming after some time. There were no fluid movements visible.
With help from Michael Davis at the exotic matter forum I was able to fix that.
Here's a flipbook of it:



 I will continue to keep testing with it and post some results here.

Thursday, June 30, 2011

test with Naiad!

Well, I have been doing tests on naiad to get a hang of naiad workflow and operators.
this is one of my first usable tests (had a few which are not really worth putting up!)
and since there have been plenty of water based storm effects, I figured it would not
really hurt if I added one more in the count :)



I intend to implement the animation driven simulation setup I did in houdini in Naiad
but I haven't really reached there.
So until then, happy simming :)