So i fiddled around a bit more with the idea of having attributes but decided against it.
It added a lot of complexity and work-arounds into the mix and seemed like an overkill
for now.
Here's another video showing a comparison between location emitters and Mesh emissions.
Psys: demo 2: Location Emitter and Mesh Emitters from bhavesh pandey on Vimeo.
So for now I have decided to focus more efforts on implementing Ray-Triangle intersection
routines for the particles and hopefully implementing an accelerated data structure for fast neighbour
lookups (but nothing too elaborate).
Maybe another weekend.
It added a lot of complexity and work-arounds into the mix and seemed like an overkill
for now.
Here's another video showing a comparison between location emitters and Mesh emissions.
Psys: demo 2: Location Emitter and Mesh Emitters from bhavesh pandey on Vimeo.
So for now I have decided to focus more efforts on implementing Ray-Triangle intersection
routines for the particles and hopefully implementing an accelerated data structure for fast neighbour
lookups (but nothing too elaborate).
Maybe another weekend.
1 comment:
Bhavesh Pandey is a very brilliant FX artist.
Ballabh Kumar
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