Wednesday, April 4, 2012

Render-time Up Resing of Volumes / Volumetric Data

I have been thinking about some posts on here, but couldn't really squeeze out any time for it. Been quite busy with work.
Anyways, I have been working on a tool which scales the resolution of the volumes at render time.

I'm still working on this tool, trying to refine the whole procedure / logic and trying to get a higher fidelity in terms of movement, base shape preservation etc.

Here's a test using a simple low res smoke sim:


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