I have been thinking about some posts on here, but couldn't really squeeze out any time for it. Been quite busy with work.
Anyways, I have been working on a tool which scales the resolution of the volumes at render time.
I'm still working on this tool, trying to refine the whole procedure / logic and trying to get a higher fidelity in terms of movement, base shape preservation etc.
Here's a test using a simple low res smoke sim:
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