This literally ate my head off....the simulation was pretty straight but what actually took time was retiming entirely and deleting the stray particles..since i needed the mesh to also stretch I lost the luxury of "Exclude the Lone Particles" option :(
this is a low res version..the original simulation turned out to be very fast but the movement of the fluid was pretty good....so I retimed the entire simulation using a custom Retime node (scripted in Python by Michael Rice) further there were quite a few stray particles which were deleted using ID attributes using a customised setup within Houdini. This could also be done using one cheap solution but its very heavy on the processing side..(sounds so Ironic....haha).
Also, I'm working on few other effects..will post updates once they are finished.
few of the experiments with the color and look can be seen in the pictures..please note that these were low resolution test render pictures
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