Saturday, March 7, 2009

Crater Project update #13----> A bit more of Occlusion details


I have managed to get few breakthroughs as far as getting the debris more 'Organic' feel is concerned.
Few tricks have come to my mind and I believe they will work better.
Here's a low res test render of the scene.
(I'm happy with functioning of Nuke now)
I have prepared and applied a texture on the debris..but I'm looking for enhancing it
further. (right now its just not 'sooooo' good)
Lighting is still left a bit.
Though I have taken an Ambient Occlusion pass and put it up with the lighting's
pass, I cant still feel right as far as the look and feel is concerned.
I think a bit of nice occlusion detail at the areas of contact of debris and road would
be great. Here's a Low Res pic for now.
And yea..a tinge of evil green in the image for now..

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