Friday, March 6, 2009

Crater Project Update #12 ----> Reigniting the Fight mode


I can only now enumerate the issues I'm facing (a miscalculation on my behalf)
I have quite a daunting task to light up the scene and to make it look more 
realistic by adding some more depth to it.

As I had mentioned earlier, I did a rough test render and I'm putting up the image now.
Although the matchmove is pretty darn good, the scene is not integrating well with the back plate. These issues are like Transformers..I guess Decepticons rather..keep changing shapes
and coming back at me with increasing voracity.
I believe a bit of tweaking the lights would solve the issue but I certainly want 
some more texturing on the scattered debris which is looking pretty bad as of now.
I also feel I need to take out a seperate another shadow pass only for the debris
scattered ont the ground as I feel there's very little contact detail in the areas 
where the debris and ground touch.
So whole new bunch of tweaking around for now!!

I have been able to resolve Protrusion issues which I had been facing earlier
(with great help from the odforce community) and I believe I will put it up on the next post
(it deserves one full post for itself!)

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